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        <title>Game Basics</title>
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        <![CDATA[ Basics of the game ]]>
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		<copyright>Copyright 2011, Yuku</copyright>
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		<item>
			<title><![CDATA[ Player Characters ]]></title>
			<link>http://lommhq.com/topic/1880/Player-Characters</link>
			<description><![CDATA[ <div style="text-align: center;"><font style="font-weight: bold;" size="5"><span style="color: rgb(255, 204, 0);">Player Characters</span></font><font style="font-weight: bold;" size="5"><span style="color: rgb(255, 204, 0);"></span></font><br><font style="font-weight: bold;" size="5"><span style="color: rgb(255, 204, 0);"></span></font><br><span style="font-weight: bold;">All Player Characters have:</span><br><br>Hit Points <span style="color: rgb(255, 51, 0);">100</span><br>Unarmored Speed <span style="color: rgb(255, 51, 0);">12</span><br>Leather/Magic Armor Speed <span style="color: rgb(255, 51, 0);">11.5</span><br>Chain Mail Speed <span style="color: rgb(255, 51, 0);">10.5</span><br>Plate Armor Speed <span style="color: rgb(255, 51, 0);">9</span><br>Warlord Plate Armor Speed <span style="color: rgb(255, 51, 0);">8.5</span><br>Swimming Speed <span style="color: rgb(255, 51, 0);">6</span><br></div><br>There are six different character classes in Legends of Might and Magic -... ]]></description>

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			<author>feeds@yuku.com (MOJOBOT)</author>
			<guid isPermaLink="true">http://lommhq.com/topic/1880</guid>
			<pubDate>Sun, 21 Mar 2010 08:20:22 PST</pubDate>
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			<title><![CDATA[ Combat ]]></title>
			<link>http://lommhq.com/topic/1879/Combat</link>
			<description><![CDATA[ <div style="text-align: center;"><font style="font-weight: bold;" size="5"><span style="color: rgb(255, 204, 0);"><br>Combat</span></font><font style="font-weight: bold;" size="5"><span style="color: rgb(255, 204, 0);"></span></font><br><font style="font-weight: bold;" size="5"><span style="color: rgb(255, 204, 0);"></span></font><br><font style="font-weight: bold;" size="5"><span style="color: rgb(255, 204, 0);"></span></font><br><font style="font-weight: bold;" size="5"><span style="color: rgb(255, 204, 0);"></span></font>*<br><br><br><br><br><br></div> ]]></description>

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			<author>feeds@yuku.com (MOJOBOT)</author>
			<guid isPermaLink="true">http://lommhq.com/topic/1879</guid>
			<pubDate>Sun, 21 Mar 2010 07:47:28 PST</pubDate>
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			<title><![CDATA[ Tips ]]></title>
			<link>http://lommhq.com/topic/1878/Tips</link>
			<description><![CDATA[ <div style="text-align: center;"><font style="font-weight: bold;" size="5"><span style="color: rgb(255, 204, 0);"><br>Tips</span></font><font style="font-weight: bold;" size="5"><span style="color: rgb(255, 204, 0);"></span></font><br><font style="font-weight: bold;" size="5"><span style="color: rgb(255, 204, 0);"></span></font><br><font style="font-weight: bold;" size="5"><span style="color: rgb(255, 204, 0);"></span></font><br><font style="font-weight: bold;" size="5"><span style="color: rgb(255, 204, 0);"></span></font>*
If the game seems dark on your monitor, you can turn off Shadows and Light Leveling in the video options screen to make it brighter.<br><br>* Experienced players who yearn for a more realistic game can turn the Friendly Fire server option On. This discourages blind firing and forces both teams to be vary careful about expending unnecessary ammo at will.&nbsp; If you kill a teammate one too many times, he may turn around and kill you in anger (or just to teach... ]]></description>

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			<author>feeds@yuku.com (MOJOBOT)</author>
			<guid isPermaLink="true">http://lommhq.com/topic/1878</guid>
			<pubDate>Sun, 21 Mar 2010 07:44:20 PST</pubDate>
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			<title><![CDATA[ Rewards ]]></title>
			<link>http://lommhq.com/topic/1868/Rewards</link>
			<description><![CDATA[ <div style="text-align: center;"><font style="font-weight: bold;" size="5"><span style="color: rgb(255, 204, 0);"><br></span></font><font style="font-weight: bold;" size="5"><span style="color: rgb(255, 204, 0);">Rewards</span></font><font style="font-weight: bold;" size="5"><span style="color: rgb(255, 204, 0);"><br><br><br></span></font><div style="text-align: center;">* You earn cash for winning, for losing, for killing monsters and for achieving objectives. In the Dragon scenarios, you can get additional cash for injuring the Dragon.<br><br>* Most scenarios place a chest or two near the starting point. Depending on how greedy you are, you can make them your first priority. Finders, keepers ... losers, weepers. The cash (or scroll) belongs to whomever grabs it.<br><br>* If your nice and not greedy, weigh your need for cash before rushing to the nearest chest. You might hold off on upgrading your Bow of Carnage if newbies in your party need to arm themselves.<br><br>* You can... ]]></description>

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			<author>feeds@yuku.com (MOJOBOT)</author>
			<guid isPermaLink="true">http://lommhq.com/topic/1868</guid>
			<pubDate>Sat, 27 Feb 2010 22:11:52 PST</pubDate>
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			<title><![CDATA[ Ghost Mode ]]></title>
			<link>http://lommhq.com/topic/1867/Ghost-Mode</link>
			<description><![CDATA[ <div style="text-align: center;"><font style="font-weight: bold;" size="5"><span style="color: rgb(255, 204, 0);"><br></span></font><div style="text-align: center;"><font style="font-weight: bold;" size="5"><span style="color: rgb(255, 204, 0);">Ghost Mode</span></font><font style="font-weight: bold;" size="5"><span style="color: rgb(255, 204, 0);"></span></font></div></div><div style="text-align: center;">


<font style="font-weight: bold;" size="5"><span style="color: rgb(255, 204, 0);"></span></font><br><br><br>* After you die, you can press the jump key to cycle through the three different camera views. You can either activate a free-roaming camera, lock into a rear view of another character, or swing the camera freely around another character.<br><br>* If you're unfamiliar with a map, use your ghostly time wisely by exploring the area for the rest of the round.<br><br>* To lose the ghost banner at the bottom of the screen, press <font size="3">\</font> . You can now enjoy an... ]]></description>

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			<author>feeds@yuku.com (MOJOBOT)</author>
			<guid isPermaLink="true">http://lommhq.com/topic/1867</guid>
			<pubDate>Sat, 27 Feb 2010 22:11:15 PST</pubDate>
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			<title><![CDATA[ Treasure Chests ]]></title>
			<link>http://lommhq.com/topic/1866/Treasure-Chests</link>
			<description><![CDATA[ <div style="text-align: center;"><font style="font-weight: bold;" size="5"><span style="color: rgb(255, 204, 0);"><br>
Treasure Chests</span></font><br><br>
<font style="font-weight: bold;" size="5"><span style="color: rgb(255, 204, 0);"></span></font></div>


<div style="text-align: center;"><font style="font-weight: bold;" size="5"><span style="color: rgb(255, 204, 0);"></span></font><img src="http://images.yuku.com/image/jpeg/4262659195343b437a20c0700c20c9504edbeb4a.jpg"></div><br><br><div style="text-align: center;">* Each chest you find has an equally random chance of containing gold, a scroll, or nothing at all. No chest is any more likely than any other of having better treasure in it.<br><br>There is a <span style="color: rgb(255, 204, 0);">40%</span> chance that a chest contains gold.<br>There is a <span style="color: rgb(255, 204, 0);">40%</span> chance that a chest contains a scroll.<br>There is a <span style="color: rgb(255, 204, 0);">20%</span> chance it contains... ]]></description>

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			<author>feeds@yuku.com (MOJOBOT)</author>
			<guid isPermaLink="true">http://lommhq.com/topic/1866</guid>
			<pubDate>Sat, 27 Feb 2010 22:10:29 PST</pubDate>
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			<title><![CDATA[ Movement ]]></title>
			<link>http://lommhq.com/topic/1865/Movement</link>
			<description><![CDATA[ <div style="text-align: center;"><font style="font-weight: bold;" size="5"><span style="color: rgb(255, 204, 0);"><br>
Movement</span></font><br>
<font style="font-weight: bold;" size="5"><span style="color: rgb(255, 204, 0);"></span></font></div>


<font style="font-weight: bold;" size="5"><span style="color: rgb(255, 204, 0);"><br></span></font>



<div style="text-align: center;"><font style="font-weight: bold;" size="5"><span style="color: rgb(255, 204, 0);"></span></font>* When going down ladders, make sure you're facing the ladder. Otherwise, you'll fall and take damage. The easiest way to go down is to turn around an step backward. Crouching helps for ladders in tunnels. Press forward to grab onto the ladder once you start falling. As long as you reach out for it before you land, you won't&nbsp; take falling damage.<br><br>* You become slower (briefly) after taking damage from a fall.<br><br>* You can drown while swimming in lava, even if you're using a Lava... ]]></description>

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			<author>feeds@yuku.com (MOJOBOT)</author>
			<guid isPermaLink="true">http://lommhq.com/topic/1865</guid>
			<pubDate>Sat, 27 Feb 2010 22:08:05 PST</pubDate>
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