Wedding Day
Scenario: Princess Rescue
Scenario: Princess Rescue
Monsters: 6 Bandits, 4 Harpies
Chests: 3
Chests: 3
Good Team: Free the Princess from the cell and take her to the chapel.
Basically, three routes in exist; all of them involve engaging the two Bandits and Harpy in front of your start area.
Once you're inside the castle, it's a matter of making your way to the center. Just don't climb the bell tower rope - it rings the bell and reveals your position.
Underground Infiltration. You and several teammates can sneak out the back door of your starting area and make your way behind the chapel. Follow the grassy knoll to the right until you reach a large rock. Duck down into the moat, and swim under the rock to a secret alcove. Now, get the attention of a single Harpy. You can take a number of them out from there, provided that you don't injure yourself with a ranged weapon and they don't land too many shots inside the alcove. Make sure that you attract the one in the corner of the castle that's closest to you at this point. - it's important later.
Now, exit the alcove and follow the back side of it to a small outbuilding with a back porch. A ladder there leads into a tunnel that emerges in the castle courtyard. Kill the Bandit there, then continue left past the stairs and go through the curtain. Go through the only doorway you can see from that point and look for a dangling rope. The Princess is through the bars to the right. You can eventually bash through them with repeated melee attacks.
Now, retrace your steps and deliver the Princess to the chapel.
Direct Invasion. There's always an obvious route, and this one is it. If you take out the Bandits and the local Harpies from the semi-safety of your start building, you can cross the bridge and make your way to the Princess inside the castle. The entire interior is a messy maze or ramps, stairways, ladders, levels and ropes. It can be really confusing if your new to map. But, if you weave your way straight ahead from the front door, you'll end up at the Princess's cell.
There's also a staircase on the exterior of the castle on the left side. You can use it to gain access to the castle and make your way left, toward the Princess's position..
Perimeter Encroachment. There's a small, concealed passage on the far side of the castle. A single Bandit is guarding it, and once he's dead, you can crouch and get into the same courtyard mentioned in the first strategy. This doubles as an escape route if you can't use the tunnel for some reason.
There's also a breakable wooden door across from the outbuilding where the tunnel ladder is located.
Evil Team: Prevent the Princess's release so she cannot make her wedding.
You start the round nested deep in the castle. It's not necessary to leave, so you never have to deal with the monsters in this scenario if you'd rather not. Pick off a Harpy or two if you want from the upper levels, but be aware that their return fire travels through curtain doors.
Perimeter Defense. The courtyard mentioned in the Good strategies is a critical point to occupy if you don't want Good breaching the back side of the castle. Guard that area carefully if you're worried about that Good approach.
Sniping. the virtual maze design of the castle makes it extremely easy to find creative firing positions throughout the interior. You've got lots of ledges, windows, curtains and other hiding spots. The exterior walkways also provide good protection if your team can afford to spread out the forces.
Princess Protection. You may decide to move the Princess and keep Good guessing. This scenario can be particularly difficult if a significant squad of Evil players holes somewhere with her. The general rule for Princess-hiding is to take her up high. It's easier to see your enemies when they're below you. The bell tower's middle level and the upper balconies are both good, defensible locations.
The longer Good spends inside, the greater their chance of losing. Keep them guessing, and stay just spread out enough to attack from several angles.
Basically, three routes in exist; all of them involve engaging the two Bandits and Harpy in front of your start area.
Once you're inside the castle, it's a matter of making your way to the center. Just don't climb the bell tower rope - it rings the bell and reveals your position.
Underground Infiltration. You and several teammates can sneak out the back door of your starting area and make your way behind the chapel. Follow the grassy knoll to the right until you reach a large rock. Duck down into the moat, and swim under the rock to a secret alcove. Now, get the attention of a single Harpy. You can take a number of them out from there, provided that you don't injure yourself with a ranged weapon and they don't land too many shots inside the alcove. Make sure that you attract the one in the corner of the castle that's closest to you at this point. - it's important later.
Now, exit the alcove and follow the back side of it to a small outbuilding with a back porch. A ladder there leads into a tunnel that emerges in the castle courtyard. Kill the Bandit there, then continue left past the stairs and go through the curtain. Go through the only doorway you can see from that point and look for a dangling rope. The Princess is through the bars to the right. You can eventually bash through them with repeated melee attacks.
Now, retrace your steps and deliver the Princess to the chapel.
Direct Invasion. There's always an obvious route, and this one is it. If you take out the Bandits and the local Harpies from the semi-safety of your start building, you can cross the bridge and make your way to the Princess inside the castle. The entire interior is a messy maze or ramps, stairways, ladders, levels and ropes. It can be really confusing if your new to map. But, if you weave your way straight ahead from the front door, you'll end up at the Princess's cell.
There's also a staircase on the exterior of the castle on the left side. You can use it to gain access to the castle and make your way left, toward the Princess's position..
Perimeter Encroachment. There's a small, concealed passage on the far side of the castle. A single Bandit is guarding it, and once he's dead, you can crouch and get into the same courtyard mentioned in the first strategy. This doubles as an escape route if you can't use the tunnel for some reason.
There's also a breakable wooden door across from the outbuilding where the tunnel ladder is located.
Evil Team: Prevent the Princess's release so she cannot make her wedding.
You start the round nested deep in the castle. It's not necessary to leave, so you never have to deal with the monsters in this scenario if you'd rather not. Pick off a Harpy or two if you want from the upper levels, but be aware that their return fire travels through curtain doors.
Perimeter Defense. The courtyard mentioned in the Good strategies is a critical point to occupy if you don't want Good breaching the back side of the castle. Guard that area carefully if you're worried about that Good approach.
Sniping. the virtual maze design of the castle makes it extremely easy to find creative firing positions throughout the interior. You've got lots of ledges, windows, curtains and other hiding spots. The exterior walkways also provide good protection if your team can afford to spread out the forces.
Princess Protection. You may decide to move the Princess and keep Good guessing. This scenario can be particularly difficult if a significant squad of Evil players holes somewhere with her. The general rule for Princess-hiding is to take her up high. It's easier to see your enemies when they're below you. The bell tower's middle level and the upper balconies are both good, defensible locations.
The longer Good spends inside, the greater their chance of losing. Keep them guessing, and stay just spread out enough to attack from several angles.


