THE EVIL TEAM

Against them stand the Evil legions — relentless and cunning. The battle-hardened Warrior, a fearsome woman forged in fury, wields her double-bladed axe with unmatched strength; the keen-eyed Archer, silent and swift, strikes from the shadows with spear and bow; and the dark Heretic, master of forbidden rites, wields the hammer and claw rod to channel his unholy power.

WARRIOR

The Warrior is fury forged into flesh — the quintessential melee fighter who lives for the clash of steel. Armed with her massive dual-handed Berserker Axe, she is nearly unstoppable at close range, carving a path through even the strongest defenses with raw strength and relentless aggression. Yet the axe is not the only devastating weapon at her disposal; her mystical hammer is rumored to possess enough power to make even the earth tremble. Where the Paladin stands firm behind honor and resolve, the Warrior answers with overwhelming force — raw strength given form.

Stats & Equipment

  • Height: 5’10”
  • Armor Allowed: Leather, Chain Mail, Plate, Magic
  • Melee Weapon: Berserker Axe — 40 dmg / 2 attacks per sec
  • Initial Ranged Weapon: Throwing Axe — 9 dmg / 2 attacks per sec (right-click: 13 dmg, ricochet effect)
  • Unique Weapon: Earthquake Hammer — 29 dmg / 2 attacks per sec (right-click: 60 dmg, 40-ft quake radius, ¼ attack rate)
  • Notes:
    • Supreme melee class at game start.
    • Throwing Axes bounce off surfaces — ideal for corners and ambushes.
    • Excels in close-quarters “bash and clash” combat.
    • Works well alongside Archers who distract from range.
    • Earthquake Hammer can damage through walls with its seismic shockwave.

HERETIC

Once a scholar of forbidden knowledge, the Heretic walks the border between sanity and sorcery, representing a deadly balance between might and magic. He turns his talents toward the destruction of the Heroes of Good, wielding a hammer in close combat while his sinister rods channel the powers of darkness at his command. A master of chaos, he confounds his enemies with unnatural forces that blind, shake, and seek their prey, twisting the course of battle to his will. Equal parts warrior and dark sorcerer, the Heretic is the stuff that nightmares are made of — a true architect of ruin.

Stats & Equipment

  • Height: 5’8”
  • Armor Allowed: Leather, Chain Mail, Magic
  • Melee Weapon: Hammer — 35 dmg / 2 attacks per sec
  • Initial Ranged Weapon: Claw Rod — 11 dmg / 3.5 attacks per sec (right-click: 6×5 bolts spread)
  • Unique Weapon: Rod of Souls — 25 dmg / 4 attacks per sec (right-click: 49 dmg, seeker, 10-ft radius explosion)
  • Notes:
    • Balanced between melee and ranged abilities.
    • Claw Rod confuses and disorients foes at close range.
    • Strong survivability in early rounds.
    • Rod of Souls tracks targets — dangerous but self-damaging if used too close.
    • Ideal for players who thrive on risk and dark precision.


ARCHER

Silent as shadow and swift as wind, the Archer has little need for close combat, preferring to strike unseen from afar. His skill with a bow rivals even the magic of the Sorceress, his arrows whispering death with uncanny precision. Guided by eyes trained in darkness and sorcery alike, some of his arrows seem possessed by dark magic, bringing strange and deadly effects upon those unfortunate enough to face him. From the ridges of ruined keeps to the forests of the damned, his presence is often known only by the cry of his victims — and the gleam of a distant, watching arrowhead.

Stats & Equipment

  • Height: 5’10”
  • Armor Allowed: Leather, Magic
  • Melee Weapon: Spear — 30 dmg / 2 attacks per sec
  • Initial Ranged Weapon: Bow — 13 dmg / 3 attacks per sec (right-click: FarSight Zoom)
  • Unique Weapon: Eye Bow — 24 dmg / 5 attacks per sec (right-click: 49 dmg, guideable projectile, 20-ft explosion radius)
  • Notes:
    • Excels at long-range precision and ambush tactics.
    • Zoomable Bow grants sniper-level accuracy.
    • Arrows are hard for enemies to track in flight.
    • Weak in melee — best with mobility and distance.
    • Eye Bow projectile can scout, track, and detonate on command.

Warlord (Evil)👑

The Warlord of Evil is a one-man army — the terror of kingdoms and a conqueror born of fire and shadow. Armored in cursed steel and wielding the two-handed Blade of Ancient Blood, he can cleave through even the strongest armor, while the finest ranged weapons available to the forces of Evil are his to command. He rules through fear and fury, driving his legion forward by the sheer force of his presence. Yet his power is also their greatest weakness: the death of the Warlord means immediate defeat for his team. While he lives, his wrath knows no equal. To follow him is to embrace destruction… and to defy him is to meet it.

Stats & Equipment

  • Height: 6’0”
  • Speed: 8.5
  • Armor Allowed: Warlord Plate (initial issue)
  • Melee Weapon: Blade of Ancient Blood — 100 dmg / 2 attacks per sec (left and right click identical)
  • Ranged Weapon: Unique ranged weapon of the class the Warlord represents
  • Notes:
    • The Warlord cannot purchase items or weapons.
    • Begins fully equipped with the most powerful gear from their class.
    • Represents the team’s life force — their fall means immediate defeat.
    • Possesses unmatched power and durability in close combat.
    • Best used defensively or with loyal escorts to guard against ambush.

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