Against them stand the Evil legions — relentless and cunning. The battle-hardened Warrior, a fearsome woman forged in fury, wields her double-bladed axe with unmatched strength; the keen-eyed Archer, silent and swift, strikes from the shadows with spear and bow; and the dark Heretic, master of forbidden rites, wields the hammer and claw rod to channel his unholy power.



WARRIOR

The Warrior is fury forged into flesh — a relentless melee fighter who lives for the clash of steel. Her twin-bladed Berserker Axe carves a path through any defense, and when the ground itself quakes at her command, few survive to tell the tale. She is the storm that breaks the Paladin’s shield — raw strength given form.

Stats & Equipment

  • Height: 5’10”
  • Armor Allowed: Leather, Chain Mail, Plate, Magic
  • Melee Weapon: Berserker Axe — 40 dmg / 2 attacks per sec
  • Initial Ranged Weapon: Throwing Axe — 9 dmg / 2 attacks per sec (right-click: 13 dmg, ricochet effect)
  • Unique Weapon: Earthquake Hammer — 29 dmg / 2 attacks per sec (right-click: 60 dmg, 40-ft quake radius, ¼ attack rate)
  • Notes:
    • Supreme melee class at game start.
    • Throwing Axes bounce off surfaces — ideal for corners and ambushes.
    • Excels in close-quarters “bash and clash” combat.
    • Works well alongside Archers who distract from range.
    • Earthquake Hammer can damage through walls with its seismic shockwave.

HERETIC

Once a scholar of forbidden knowledge, the Heretic walks the border between sanity and sorcery. His hammer strikes with faith long lost, and his rods twist the essence of souls themselves. A master of chaos, he confounds his enemies with spells that blind, shake, and seek — the true architect of ruin.

Stats & Equipment

  • Height: 5’8”
  • Armor Allowed: Leather, Chain Mail, Magic
  • Melee Weapon: Hammer — 35 dmg / 2 attacks per sec
  • Initial Ranged Weapon: Claw Rod — 11 dmg / 3.5 attacks per sec (right-click: 6×5 bolts spread)
  • Unique Weapon: Rod of Souls — 25 dmg / 4 attacks per sec (right-click: 49 dmg, seeker, 10-ft radius explosion)
  • Notes:
    • Balanced between melee and ranged abilities.
    • Claw Rod confuses and disorients foes at close range.
    • Strong survivability in early rounds.
    • Rod of Souls tracks targets — dangerous but self-damaging if used too close.
    • Ideal for players who thrive on risk and dark precision.


ARCHER

Silent as shadow and swift as wind, the Archer strikes unseen. His arrows whisper death, guided by eyes trained in darkness and magic alike. From the ridges of ruined keeps to the forests of the damned, his presence is known only by the cry of his victims — and the gleam of a distant, watching arrowhead.

Stats & Equipment

  • Height: 5’10”
  • Armor Allowed: Leather, Magic
  • Melee Weapon: Spear — 30 dmg / 2 attacks per sec
  • Initial Ranged Weapon: Bow — 13 dmg / 3 attacks per sec (right-click: FarSight Zoom)
  • Unique Weapon: Eye Bow — 24 dmg / 5 attacks per sec (right-click: 49 dmg, guideable projectile, 20-ft explosion radius)
  • Notes:
    • Excels at long-range precision and ambush tactics.
    • Zoomable Bow grants sniper-level accuracy.
    • Arrows are hard for enemies to track in flight.
    • Weak in melee — best with mobility and distance.
    • Eye Bow projectile can scout, track, and detonate on command.

Warlord (Evil)👑

The Dark Warlord is the terror of kingdoms — a conqueror born of fire and shadow. Armored in cursed steel and wielding the Blade of Ancient Blood, a corrupted twin of Excalibur, he commands obedience through fear and fury. His death shatters his legion’s will, yet while he lives, his wrath knows no equal. To follow him is to embrace destruction… and to defy him is to meet it.

Stats & Equipment

  • Height: 6’0”
  • Speed: 8.5
  • Armor Allowed: Warlord Plate (initial issue)
  • Melee Weapon: Blade of Ancient Blood — 100 dmg / 2 attacks per sec (left and right click identical)
  • Ranged Weapon: Unique ranged weapon of the class the Warlord represents
  • Notes:
    • The Warlord cannot purchase items or weapons.
    • Begins fully equipped with the most powerful gear from their class.
    • Represents the team’s life force — their fall means immediate defeat.
    • Possesses unmatched power and durability in close combat.
    • Best used defensively or with loyal escorts to guard against ambush.

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