THE GOOD TEAM

The forces of Good march under the banner of honor and magic: the steadfast Paladin, shield of the righteous, wields both sword and crossbow; the free-spirited Druid, sworn to the wild, calls upon scimitar and spiderstaff to shape nature’s will; and the golden-haired Sorceress, mistress of the arcane, commands the wand and dagger with deadly grace.

PALADIN

The Paladin is a true champion, a bulwark of honor sworn to the defense of light and order. Willing to lay down his life for those to whom he has pledged his loyalty, he strides fearlessly into the thick of battle, leading by example and blade alike. Though most at home wielding a sword in melee combat, his training with some of the more unique crossbows allows him to strike down foes from afar. Clad in steel and guided by unwavering resolve, few can match the Paladin’s resilience on the battlefield.

Stats & Equipment

  • Height: 6’0”
  • Armor Allowed: Leather, Chain Mail, Plate, Magic
  • Melee Weapon: Long Sword — 40 dmg / 2 attacks per sec
  • Initial Ranged Weapon: Crossbow — 9 dmg / 3 attacks per sec (right-click: 5×3 bolt spread)
  • Unique Weapon: Gatling Crossbow — 18 dmg / 5 attacks per sec (right-click: 15 bolts per sec, 7s reload)
  • Notes:
    • Excels in melee during early and mid rounds.
    • Heavy armor slows movement but increases survivability.
    • Best used in pairs for close-quarters dominance.
    • Tall stature makes him slightly easier to hit.
    • Gatling Crossbow is devastating up close but leaves long reload gaps.

DRUID

The elves have a natural talent for magic, and the Druid is no exception. Equally adept at melee and ranged combat, he walks the line between blade and branch, wielding the fury of nature and the calm of balance. Though his scimitar serves him well in close combat, his true strength lies in his ability to manipulate the elements to do his bidding. Through his staff, he channels living energy into poison clouds and elemental wrath. Between the strength of the Paladin and the cunning of the Sorceress, the Druid stands as harmony given form.

Stats & Equipment

  • Height: 5’4”
  • Armor Allowed: Leather, Chain Mail, Magic
  • Melee Weapon: Scimitar — 35 dmg / 2 attacks per sec
  • Initial Ranged Weapon: Spider Staff — 11 dmg / 3.5 attacks per sec (right-click: 13 dmg, 5-ft poison radius, passes through walls)
  • Unique Weapon: Dragon Staff — 30 dmg / 3 attacks per sec (right-click: 33 dmg, 10-ft pushback area)
  • Notes:
    • Balanced between melee and ranged combat.
    • Poison effects damage enemies through doors and walls.
    • Ideal early strategy: Leather armor and ranged focus; upgrade later.
    • Fills the “hybrid” role — flexible but not specialized.

SORCERESS

Of elven descent and born of the arcane, the Sorceress is capable of unmatched feats of magic, commanding the unseen threads of power that bind the realms. A master of long-range combat, she employs her formidable skills against the forces of Evil, channeling beams of light capable of piercing even the strongest armor. Though fragile in form and short of stature, she is swift and elusive, wielding raw destructive power few can rival. The Sorceress embodies both the elegance and the danger of true magic.

Stats & Equipment

  • Height: 5’2”
  • Armor Allowed: Leather, Magic
  • Melee Weapon: Dagger — 30 dmg / 2 attacks per sec
  • Initial Ranged Weapon: Wand — 13 dmg / 2 attacks per sec (right-click: 25 dmg/sec beam)
  • Unique Weapon: Sunray Wand — 100 dmg / 1 attack per sec (right-click: quake effect, FarSight Zoom)
  • Notes:
    • Weak early game; extremely powerful later.
    • Beam attack is instantaneous and hard to dodge.
    • Small size makes her difficult to hit and agile in tight areas.
    • Best suited for open outdoor combat.
    • Sunray Wand is unmatched — capable of killing in a single, precise shot.

Warlord (GOOD)👑

The Warlord of Light stands as the living heart of his army — a true master of the battlefield and a champion of honor and courage. Clad in gleaming plate and bearing the mighty two-handed sword Excalibur, he commands formidable power in close combat while also having access to some of the finest ranged weapons available to the forces of Good. He fights not for conquest, but for the protection of the realm, his presence rallying the brave and steadying the fearful. Yet with such power comes great consequence: the death of the Warlord means immediate defeat for his team. As long as he draws breath, hope itself endures.

  • Height: 6’0”
  • Speed: 8.5
  • Armor Allowed: Warlord Plate (initial issue)
  • Melee Weapon: Excalibur — 100 dmg / 2 attacks per sec (left and right click identical)
  • Ranged Weapon: Unique ranged weapon of the class the Warlord represents
  • Notes:
    • The Warlord cannot purchase items or weapons.
    • Begins fully equipped with the most powerful gear from their class.
    • Represents the team’s life force — their fall means immediate defeat.
    • Possesses unmatched power and durability in close combat.
    • Best used defensively or with loyal escorts to guard against ambush.

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