The forces of Good march under the banner of honor and magic: the steadfast Paladin, shield of the righteous, wields both sword and crossbow; the free-spirited Druid, sworn to the wild, calls upon scimitar and spiderstaff to shape nature’s will; and the golden-haired Sorceress, mistress of the arcane, commands the wand and dagger with deadly grace.



PALADIN

The Paladin stands as a bulwark of honor, a champion sworn to the defense of light and order. Clad in steel and faith, he strides fearlessly into the fray, leading by example and blade alike. Though sworn to melee combat, his mastery of the crossbow allows him to strike down foes even from afar. Few can match his resilience or his resolve.

Stats & Equipment

  • Height: 6’0”
  • Armor Allowed: Leather, Chain Mail, Plate, Magic
  • Melee Weapon: Long Sword — 40 dmg / 2 attacks per sec
  • Initial Ranged Weapon: Crossbow — 9 dmg / 3 attacks per sec (right-click: 5×3 bolt spread)
  • Unique Weapon: Gatling Crossbow — 18 dmg / 5 attacks per sec (right-click: 15 bolts per sec, 7s reload)
  • Notes:
    • Excels in melee during early and mid rounds.
    • Heavy armor slows movement but increases survivability.
    • Best used in pairs for close-quarters dominance.
    • Tall stature makes him slightly easier to hit.
    • Gatling Crossbow is devastating up close but leaves long reload gaps.

DRUID

The Druid walks the line between blade and branch, wielding the fury of nature and the calm of balance. Though his scimitar may seem simple, his true strength lies in the staff — a conduit for living energy that spreads poison clouds and elemental wrath. Between the strength of the Paladin and the cunning of the Sorceress, the Druid stands as harmony given form.

Stats & Equipment

  • Height: 5’4”
  • Armor Allowed: Leather, Chain Mail, Magic
  • Melee Weapon: Scimitar — 35 dmg / 2 attacks per sec
  • Initial Ranged Weapon: Spider Staff — 11 dmg / 3.5 attacks per sec (right-click: 13 dmg, 5-ft poison radius, passes through walls)
  • Unique Weapon: Dragon Staff — 30 dmg / 3 attacks per sec (right-click: 33 dmg, 10-ft pushback area)
  • Notes:
    • Balanced between melee and ranged combat.
    • Poison effects damage enemies through doors and walls.
    • Ideal early strategy: Leather armor and ranged focus; upgrade later.
    • Fills the “hybrid” role — flexible but not specialized.

SORCERESS

Of elven descent and born of the arcane, the Sorceress commands the unseen threads of power that bind the realms. Fragile in form but unmatched in raw destructive force, she channels beams of light that can pierce the strongest armor. Short of stature yet swift and elusive, she embodies the elegance and danger of true magic.

Stats & Equipment

  • Height: 5’2”
  • Armor Allowed: Leather, Magic
  • Melee Weapon: Dagger — 30 dmg / 2 attacks per sec
  • Initial Ranged Weapon: Wand — 13 dmg / 2 attacks per sec (right-click: 25 dmg/sec beam)
  • Unique Weapon: Sunray Wand — 100 dmg / 1 attack per sec (right-click: quake effect, FarSight Zoom)
  • Notes:
    • Weak early game; extremely powerful later.
    • Beam attack is instantaneous and hard to dodge.
    • Small size makes her difficult to hit and agile in tight areas.
    • Best suited for open outdoor combat.
    • Sunray Wand is unmatched — capable of killing in a single, precise shot.

Warlord (GOOD)👑

The Warlord of Light stands as the living heart of his army — a champion of honor and courage. Clad in gleaming plate and bearing the holy sword Excalibur, he fights not for conquest, but for the protection of the realm. His presence rallies the brave and steadies the fearful; his fall, however, brings ruin to all who serve him. As long as he draws breath, hope itself endures.

  • Height: 6’0”
  • Speed: 8.5
  • Armor Allowed: Warlord Plate (initial issue)
  • Melee Weapon: Excalibur — 100 dmg / 2 attacks per sec (left and right click identical)
  • Ranged Weapon: Unique ranged weapon of the class the Warlord represents
  • Notes:
    • The Warlord cannot purchase items or weapons.
    • Begins fully equipped with the most powerful gear from their class.
    • Represents the team’s life force — their fall means immediate defeat.
    • Possesses unmatched power and durability in close combat.
    • Best used defensively or with loyal escorts to guard against ambush.

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