WEAPONS

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AXES


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Battle Axe



Weapon: Type Melee
Class: Warrior
Cost: Initial Issue

Let rage carve the truth.

The Berserker Axe is more than a weapon — it’s the heartbeat of the Warrior’s rage. Its twin blades were forged for chaos, cleaving through steel and bone with primal rhythm. Warriors trained in the old arenas called it the “drum of death,” each strike a beat that echoed across blood-slick stone. Those who wield it in fury often lose themselves to its rhythm, trading reason for the raw joy of destruction. When the battle haze lifts, only silence and ruin remain.

Primary Attack

Damage: 40
Attack Speed: 2/sec

– Brutal close-quarters strikes ideal for delivering heavy damage.

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Gravity Axe



Type: Ranged
Cost: 1000 gold
Max Load: 21
Reload Time: 3 sec

Where it lands, the world bends.

The Gravity Axe is a weapon of strange power — part tool, part force of nature. Forged by mages who sought to command the pull of the earth itself, it binds the will of gravity to the wielder’s hand through a lodestone-weighted core of enchanted stone and iron. When hurled, the axe ignites a gravitational field the instant it leaves the hand, dragging the living and the dead alike into its invisible snare, grinding steel and bone together at its heart. To the untrained, it’s a weapon of chaos; to a master, it’s a battlefield equalizer — turning the weight of the world into a weapon of its own. Many warlords have fallen to its pull, armor and pride dragging them helplessly into oblivion.

Primary Attack

Damage: 15
Range: 500 ft
Speed: 100 ft/sec
Attacks per second: 3



– Sends a razor-edged axe hurtling forward in a straight trajectory, striking with brutal force upon contact.

Secondary Attack

Damage: 1
Range: 750 ft
Speed: 75 ft/sec
Radius: 30 ft
Attacks per second: 1/12
Gravity effect duration: 10 seconds

– Launches a gravitational field that pulls nearby enemies inward, disrupting movement and trapping targets inside its radius.

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Throwing Axe




Type: Ranged
Cost: Warrior starter wep
Max Load: 12
Reload Time: 3 sec

No corner guarantees safety.

At first glance, the Throwing Axe appears simple — but hidden enchantments transform it into a deadly tactical weapon. Its sharpened edge can rebound off solid surfaces, allowing skilled warriors to strike around corners and punish enemies who rely too heavily on cover. In battle, brute strength starts the throw… instinct determines where it ends.

Primary Attack

Damage: 9
Range: 500 ft
Speed: 100 ft/sec
Attacks per second: 3


– Hurls fast-moving axes in quick succession.

Secondary Attack

Damage: 13
Range: 500 ft
Speed: 100 ft/sec
Radius: 30 ft
Attacks per second: 2

– This throwing axe attack arcs and drops with gravity; it can ricochet once.

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BLADES


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Excalibur






Weapon: Type Melee
Class: All
Cost: Initial Issue

Drawn by the bold. Feared by all.

Excalibur is no ordinary weapon, but a relic of ancient power woven deeply into the history of the realms themselves. For centuries, kingdoms have waged war over the blade, believing only those worthy enough to claim it may command the immense power sealed within its steel. Resting eternally within enchanted stone altars scattered across forgotten lands, the sword reveals itself only to those bold enough to seize it in the chaos of battle. Once drawn, there is no retreat — its wielder becomes bound to the weapon alone, forsaking all others until victory or death claims them.
Forged with power far beyond mortal craftsmanship, Excalibur delivers devastating force unmatched by any melee weapon known to man. Legends tell that should its bearer fall, the ancient magic bound within the blade rejects the unworthy and returns the weapon to its resting stone, awaiting the next challenger brave enough to claim dominion over its power. Feared by armies and coveted by kings, Excalibur remains the ultimate symbol of conquest — a weapon powerful enough to decide the fate of kingdoms themselves.

Primary Attack

Damage: 100
Attack Speed: 2/sec

– A dependable blade attack forged for front line combat..

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Long Sword




Weapon: Type Melee
Class: Paladin
Cost: Initial Issue

A knight’s first and truest weapon.

The Long Sword serves as the defining weapon of the Paladin, embodying the discipline, resilience, and martial strength expected of one who stands on the front line of battle. Balanced for decisive close combat and dependable striking power, it reflects a combat philosophy built not on speed or trickery, but unwavering resolve. In the hands of a trained Paladin, simple steel becomes an instrument of righteous force.

Primary Attack

Damage: 40
Attack Speed: 2/sec

– A dependable blade attack forged for front line combat..

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Scimitar




Weapon: Type Melee
Class: Druid
Cost: Initial Issue

Curved by craft. Guided by instinct.

The Scimitar reflects the disciplined balance at the heart of the Druid’s combat philosophy. Neither built for overwhelming strength nor reckless aggression, its curved blade favors controlled strikes and adaptable close combat. For Druids who command both nature and steel, the weapon serves as a reminder that true power often lies in balance rather than force alone.

Primary Attack

Damage: 35
Attack Speed: 2/sec

– A curved blade attack shaped by balance rather than force.


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BOMBS


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Holy Hand Grenade of Antioch
(H.H.G.A.)


Type: Ranged
Cost: 1000
Max Load: 1

Divine wrath knows no allegiance.

The Holy Hand Grenade of Antioch is a relic of divine irony — a sacred artifact forged not for healing, but absolute annihilation. Its polished shell and gilded cross conceal a volatile core of sanctified energy, capable of unleashing devastation indiscriminately upon all who stand too near. Unlike common explosives, the blessed sphere obeys strange physical laws, arcing heavily through the air and rebounding unpredictably across stone and steel before its holy judgment is finally delivered.

Upon detonation, the relic erupts in a blinding burst of consecrated force powerful enough to vaporize flesh, armor, and bone within its devastating radius, while a violent shockwave tears through the earth itself — rattling the battlefield in a sudden quake that leaves survivors disoriented and broken. Ancient war priests were said to carry these relics into battle while chanting prayers none lived long enough to finish. Its mercy is blind: sinner, saint, ally, and enemy alike are all equal before its wrath. Handle it only with faith… and a very good throwing arm.

Primary Attack

Damage: 120
Range: 100 ft
Speed: 50 ft/sec
Radius of Effect: 40 ft

– Lobs an explosive relic that travels in an arc and can ricochet up to three times before unleashing a powerful area-of-effect detonation.

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BOWS


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Bow (basic)






Type: Ranged
Cost: Archer starter wep
Max Load: 16
Reload Time: 3 sec

Sight beyond distance, silence before death.

Forged from tempered yew and strung with enchanted sinew, the Bow channels ancient wind-craft to carry its arrows farther than mortal sight. Legends say its string hums softly when danger draws near, and the enchantment of Far Sight woven into its curve allows the wielder’s aim to pierce through distance and haze alike. Once a symbol of the ranger orders, its craftsmanship endures as one of the purest unions of precision and magic ever crafted in the realms.

Primary Attack

Damage: 13
Range: 1000 ft
Speed: 200 ft/sec
Attacks per second: 3


– Fires a swift, balanced arrow with precise impact damage.

Secondary Attack







– Invokes FarSight enchantment, bringing distant targets into clearer view.

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Bow of Carnage





Type: Ranged
Cost: 1500
Max Load: 30
Reload Time: 3 sec

Precision when needed. Chaos when desired.

Strung with sinew of the fallen and hardened by centuries of rage, the Bow of Carnage is said to hunger for battle. The weapon channels explosive force into each arrow, its string thrumming with restrained violence as if resisting peace itself. The air ripples when it’s drawn — a warning to those who stand before it.

The first shot strikes swift and true, cutting through armor and flesh with merciless precision. But the second is a test of control: an arcing projectile that detonates with thunderous power, shaking the ground and leaving silence in its wake. For the Bow of Carnage does not simply slay — it consumes.

Primary Attack

Damage: 16
Range: 1000 ft
Speed: 200 ft/sec
Attacks per second: 3


– Fires a swift, balanced arrow with precise impact damage.

Secondary Attack

Damage: 20
Range: 500 ft
Speed: 100 ft/sec
Attacks per second: 3/2
Damage Radius: 10 ft

– Launches an explosive arrow in a high arcing trajectory.

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Death Blossom Bow




Type: Ranged
Cost: 5000
Max Load: 30
Reload Time: 3 sec

The forest’s final breath burns eternal.

Forged from the petrified heartwood of the Elder Grove — a forest burned to ash during the first war between light and shadow — the Death Blossom Bow was shaped by druids who sought to weaponize nature’s final breath. The wood, charred yet unbroken, hums faintly with residual life force, forever echoing the moment it was set ablaze.

When its arrows are loosed, that dormant essence ignites again — the spirit of the forest releasing one last storm of fury, scattering flaming seeds of destruction across the battlefield. What was once meant to protect the living now blooms only in death.

Primary Attack

Damage: 19
Range: 1000 ft
Speed: 200 ft/sec
Attacks per second: 3.5


– Fires a high-velocity arrow with precise, armor-piercing impact.

Secondary Attack

Damage: 20
Range: 400 ft
Speed: 200 ft/sec
Attacks per second: 1
Spread Radius: 60 ft

– Launches a charged arrow that can erupt midair, scattering ten explosive shards across a wide area.

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Eye Bow




Type: Ranged
Cost: 10,000
Max Load: 30
Reload Time: 5 sec

Crafted by master fletchers who sought to merge precision archery with arcane vision, the Eye Bow is a weapon unlike any other found in the realms. Its enchanted limbs channel mystical energy into arrows of exceptional force, allowing the wielder to unleash devastating shots at a blistering rate far beyond that of conventional bows. Yet the weapon’s true marvel lies within its secondary enchantment — the conjuring of a living magical eye bound directly to the user’s own sight.

Once released, the summoned eye drifts through the battlefield under the wielder’s control, silently scouting enemy positions or hunting prey beyond walls and corners before detonating in a violent burst of arcane force. Powerful yet dangerous to command, the Eye Bow leaves its user momentarily defenseless while their vision is tethered elsewhere. Many have learned too late that seeing everything often means seeing the attack that kills you only seconds before it lands.

Primary Attack

Damage: 24
Range: 1000 ft
Speed: 200 ft/sec
Attacks per second: 3.5


– Fires a powerful enchanted arrow straight ahead, delivering high damage at exceptional speed.

Secondary Attack

Damage: 49
Range: 750 ft
Speed: 50 ft/sec
Attacks per second: 1
Spread Radius: 20 ft

– Summons a controllable magical eye that scouts ahead and detonates upon impact or command.

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CROSSBOWS


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Crossbow (basic)



Type: Ranged
Cost: Paladin starter wep
Max Load: 12
Reload Time: 3 sec

Simple in design. Balanced for control.

Forged for discipline rather than destruction, the Crossbow is the Paladin’s first lesson in patience and precision. Crafted from sturdy oak and reinforced with tempered steel, it delivers bolts with quiet authority — each shot a measured act rather than reckless aggression. Within the holy orders, initiates spend countless hours mastering its balance, learning that true strength lies not in fury, but control.

Its alternate firing mechanism releases a disciplined three-bolt spread, sacrificing raw power in favor of reliability — allowing the wielder to strike multiple foes or ensure that judgment lands true when battle grows chaotic. Though simple in design, the Crossbow has defended countless temples and battle lines, proving that even the humblest weapon can carry the weight of justice.

Primary Attack

Damage: 9
Range: 1000 ft
Speed: 200 ft/sec
Attacks per second: 3


Precision before power.

Secondary Attack

Damage: 5 x 3
Range: 1000 ft
Speed: 200 ft/sec
Radius: 30 ft
Attacks per second: 2

Let judgment spread wide.

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Ice Blast Crossbow



Type: Ranged
Cost: 1000
Max Load: 30
Reload Time: 3 sec

Ancient wood. Endless winter.

Legend has it that this bow is carved from Frostpine — a rare enchanted timber found only within the frozen northern wilds where winter never fully loosens its grip — the Ice Blast Crossbow was crafted to bind the essence of the deep cold into weapon form. The pale blue crystalline growth that coats its limbs is not decoration, but a natural fusion of ancient frost magic woven directly into the wood during its forging. This frozen lattice channels elemental energy through the weapon’s core, allowing each fired projectile to carry the biting force of compressed winter itself.

Its primary shot launches a concentrated blast of hardened ice capable of piercing armor with chilling precision, but the weapon’s true ingenuity reveals itself through its unstable secondary firing mechanism. At the wielder’s command, an ice blast can be shattered in mid-flight, erupting into a violent spray of razor-edged frozen fragments that tear through clustered enemies and confined battle spaces alike. Feared for its unpredictable lethality, the Ice Blast Crossbow remains a favorite among warriors who understand that sometimes the deadliest storms begin with a single shard.

Primary Attack

Damage: 14
Range: 1000 ft
Speed: 200 ft/sec
Attacks per second: 3

– Fires a sharpened bolt carrying winter’s deadly edge.

Secondary Attack

Damage: 5 x 10
Range: 300 ft
Speed: 150 ft/sec
Attacks per second: 1

– Summons frozen energy into a fast and explosive icy projectile blast.

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Tracking Crossbow




Type: Ranged
Cost: 4500
Max Load: 30
Reload Time: 3 sec

Distance offers no sanctuary.

At first glance, the Tracking Crossbow appears to be a refined ranged weapon built for disciplined combat. Yet hidden within its custom bolts lies a peculiar magic that allows certain shots to alter course mid-flight and hunt the nearest enemy after launch. Its large ammunition capacity and rapid firing mechanism make it a formidable weapon even before its true power is revealed. Once the seeker bolts awaken, enemies quickly learn that speed and cover alone offer little hope of survival. In skilled hands, the weapon transforms distance itself into a deadly advantage. Warriors may dodge steel — but few can outrun a weapon designed to follow.

Primary Attack

Damage: 19
Range: 1000 ft
Speed: 200 ft/sec
Attacks per second: 3.5

– Fires rapid bolts straight ahead for sustained ranged combat.

Secondary Attack

Damage: 24
Range: 300 ft
Speed: 300 ft/sec
Attacks per second: 1

– Launches seeking arrows designed to chase down enemies.

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Gatling Crossbow


Type: Ranged
Cost: 10,000
Max Load: 100
Reload Time: 7 sec

Feared across the battlefield for its unmatched rate of fire, the Gatling Crossbow represents the peak of Paladin engineering and offensive capability. Standard fire unleashes a near continuous stream of bolts capable of overwhelming enemies before they can react, while its secondary charging mechanism stores power before releasing a devastating multi-bolt barrage. When confronted by this weapon at close range, survival often depends on one simple decision — run.

Primary Attack

Damage: 18
Range: 1000 ft
Speed: 200 ft/sec
Attacks per second: 5

– Unleashes a relentless stream of rapid-fire bolts.

Secondary Attack

Damage: 15
Range: 500 ft
Speed: 100 ft/sec
Attacks per second: 2

– Charges multiple bolts before releasing a devastating burst.

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Hammers


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Pole Arms


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Rods


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Staves


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Wands


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Oddities


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